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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-05 22:57:24 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-06 17:45:38 +0300 |
commit | 80b563672b075fb4b0eff691177f84d44e36bc39 (patch) | |
tree | 50cb8839799e3eb74a6cfc996e120186c60563bb /scene/register_scene_types.cpp | |
parent | 56cfebbe98ef18d91b891dbbde96081343d5b4cc (diff) | |
download | redot-engine-80b563672b075fb4b0eff691177f84d44e36bc39.tar.gz |
Added `MeshEmitter` node for particles in visual shader
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index d44cd7ca63..d96126aae0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -628,6 +628,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter); + GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle); GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity); GDREGISTER_CLASS(VisualShaderNodeParticleRandomness); |