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authorYuri Roubinsky <chaosus89@gmail.com>2021-11-05 22:57:24 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-06 17:45:38 +0300
commit80b563672b075fb4b0eff691177f84d44e36bc39 (patch)
tree50cb8839799e3eb74a6cfc996e120186c60563bb /scene/register_scene_types.cpp
parent56cfebbe98ef18d91b891dbbde96081343d5b4cc (diff)
downloadredot-engine-80b563672b075fb4b0eff691177f84d44e36bc39.tar.gz
Added `MeshEmitter` node for particles in visual shader
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d44cd7ca63..d96126aae0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -628,6 +628,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);