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authorJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:59 -0300
commit8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch)
tree885d02ee07734df5a0dfabfdeb152699af009f79 /scene/register_scene_types.cpp
parent33c146adbc3236798a752f598e40d7732e0e8865 (diff)
downloadredot-engine-8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1.tar.gz
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d4ca55346a..69d1a3aeb8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -469,6 +469,9 @@ void register_scene_types() {
ClassDB::register_class<Shader>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
+ ClassDB::register_class<CanvasItemMaterial>();
+ SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
+ CanvasItemMaterial::init_shaders();
ClassDB::register_class<Node2D>();
ClassDB::register_class<Particles2D>();
//ClassDB::register_class<ParticleAttractor2D>();
@@ -663,5 +666,6 @@ void unregister_scene_types() {
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
+ CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
}