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authorRémi Verschelde <rverschelde@gmail.com>2017-01-14 12:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/register_scene_types.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
downloadredot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 3e5af50b36..f68e5ca959 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -319,7 +319,7 @@ void register_scene_types() {
ClassDB::register_class<ShortCut>();
ClassDB::register_class<Control>();
-// ClassDB::register_type<EmptyControl>();
+ //ClassDB::register_type<EmptyControl>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
ClassDB::register_class<HScrollBar>();
@@ -494,7 +494,7 @@ void register_scene_types() {
ClassDB::register_class<Particles2D>();
ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
-// ClassDB::register_type<ViewportSprite>();
+ //ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
@@ -537,9 +537,9 @@ void register_scene_types() {
/* REGISTER RESOURCES */
ClassDB::register_virtual_class<Shader>();
-// ClassDB::register_virtual_type<ShaderGraph>();
+ //ClassDB::register_virtual_type<ShaderGraph>();
ClassDB::register_class<CanvasItemShader>();
-// ClassDB::register_type<CanvasItemShaderGraph>();
+ //ClassDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ClassDB::register_class<Mesh>();
@@ -547,9 +547,9 @@ void register_scene_types() {
ClassDB::register_class<FixedSpatialMaterial>();
SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes);
FixedSpatialMaterial::init_shaders();
-// ClassDB::register_type<ShaderMaterial>();
+ //ClassDB::register_type<ShaderMaterial>();
ClassDB::register_class<RoomBounds>();
-// ClassDB::register_type<MaterialShaderGraph>();
+ //ClassDB::register_type<MaterialShaderGraph>();
ClassDB::register_class<SpatialShader>();
ClassDB::register_class<ParticlesShader>();
ClassDB::register_class<MultiMesh>();
@@ -605,7 +605,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
//TODO: Adapt to the new AudioStream API or drop (GH-3307)
-// ClassDB::register_type<AudioStreamGibberish>();
+ //ClassDB::register_type<AudioStreamGibberish>();
ClassDB::register_virtual_class<VideoStream>();
OS::get_singleton()->yield(); //may take time to init