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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/register_scene_types.cpp | |
parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
download | redot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 3e5af50b36..f68e5ca959 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -319,7 +319,7 @@ void register_scene_types() { ClassDB::register_class<ShortCut>(); ClassDB::register_class<Control>(); -// ClassDB::register_type<EmptyControl>(); + //ClassDB::register_type<EmptyControl>(); ClassDB::register_class<Button>(); ClassDB::register_class<Label>(); ClassDB::register_class<HScrollBar>(); @@ -494,7 +494,7 @@ void register_scene_types() { ClassDB::register_class<Particles2D>(); ClassDB::register_class<ParticleAttractor2D>(); ClassDB::register_class<Sprite>(); -// ClassDB::register_type<ViewportSprite>(); + //ClassDB::register_type<ViewportSprite>(); ClassDB::register_class<SpriteFrames>(); ClassDB::register_class<AnimatedSprite>(); ClassDB::register_class<Position2D>(); @@ -537,9 +537,9 @@ void register_scene_types() { /* REGISTER RESOURCES */ ClassDB::register_virtual_class<Shader>(); -// ClassDB::register_virtual_type<ShaderGraph>(); + //ClassDB::register_virtual_type<ShaderGraph>(); ClassDB::register_class<CanvasItemShader>(); -// ClassDB::register_type<CanvasItemShaderGraph>(); + //ClassDB::register_type<CanvasItemShaderGraph>(); #ifndef _3D_DISABLED ClassDB::register_class<Mesh>(); @@ -547,9 +547,9 @@ void register_scene_types() { ClassDB::register_class<FixedSpatialMaterial>(); SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes); FixedSpatialMaterial::init_shaders(); -// ClassDB::register_type<ShaderMaterial>(); + //ClassDB::register_type<ShaderMaterial>(); ClassDB::register_class<RoomBounds>(); -// ClassDB::register_type<MaterialShaderGraph>(); + //ClassDB::register_type<MaterialShaderGraph>(); ClassDB::register_class<SpatialShader>(); ClassDB::register_class<ParticlesShader>(); ClassDB::register_class<MultiMesh>(); @@ -605,7 +605,7 @@ void register_scene_types() { ClassDB::register_virtual_class<AudioStream>(); ClassDB::register_virtual_class<AudioStreamPlayback>(); //TODO: Adapt to the new AudioStream API or drop (GH-3307) -// ClassDB::register_type<AudioStreamGibberish>(); + //ClassDB::register_type<AudioStreamGibberish>(); ClassDB::register_virtual_class<VideoStream>(); OS::get_singleton()->yield(); //may take time to init |