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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 16:25:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 16:26:26 -0300 |
commit | 95560e02c5eed3561996ed2b1d1e47e26e8bb81c (patch) | |
tree | 8e53927435484e10e444e6e2f745b2ddc19029e6 /scene/register_scene_types.cpp | |
parent | 3c1fd26bb0c2e97b927343e5488aa6d646e2e27c (diff) | |
download | redot-engine-95560e02c5eed3561996ed2b1d1e47e26e8bb81c.tar.gz |
2D GPU Particles working..
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index b2737353fb..d4ca55346a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -471,7 +471,7 @@ void register_scene_types() { ClassDB::register_virtual_class<CanvasItem>(); ClassDB::register_class<Node2D>(); ClassDB::register_class<Particles2D>(); - ClassDB::register_class<ParticleAttractor2D>(); + //ClassDB::register_class<ParticleAttractor2D>(); ClassDB::register_class<Sprite>(); //ClassDB::register_type<ViewportSprite>(); ClassDB::register_class<SpriteFrames>(); |