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authorJuan Linietsky <reduzio@gmail.com>2017-06-21 16:25:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-21 16:26:26 -0300
commit95560e02c5eed3561996ed2b1d1e47e26e8bb81c (patch)
tree8e53927435484e10e444e6e2f745b2ddc19029e6 /scene/register_scene_types.cpp
parent3c1fd26bb0c2e97b927343e5488aa6d646e2e27c (diff)
downloadredot-engine-95560e02c5eed3561996ed2b1d1e47e26e8bb81c.tar.gz
2D GPU Particles working..
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b2737353fb..d4ca55346a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -471,7 +471,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<Node2D>();
ClassDB::register_class<Particles2D>();
- ClassDB::register_class<ParticleAttractor2D>();
+ //ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
//ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();