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author | Daniel Ting <danielzting@gmail.com> | 2020-07-08 18:02:38 -0500 |
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committer | Daniel Ting <danielzting@gmail.com> | 2020-07-10 15:10:11 -0500 |
commit | 9605fc54c790b1c4364bc0eddfcdd65f979bfc21 (patch) | |
tree | 114b5d6f9f3172275b9ce2e513b0b5c29a182271 /scene/register_scene_types.cpp | |
parent | dcd11faad3802679a43b27155f1b6bc59aa39b60 (diff) | |
download | redot-engine-9605fc54c790b1c4364bc0eddfcdd65f979bfc21.tar.gz |
Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f40fb78056..1c91effe05 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -369,7 +369,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel()))); + AcceptDialog::set_swap_cancel_ok(GLOBAL_DEF("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()))); #endif /* REGISTER 3D */ |