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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:06:14 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:07:51 -0300 |
commit | b400c69cd487f70d8164dd5550eb994253d359d6 (patch) | |
tree | 3ff9a43ef2fb12fa16bf0aca0f3f56fb7a1cf212 /scene/register_scene_types.cpp | |
parent | b24b52d56bb3938bdeff9640b0730d7717f2b4c6 (diff) | |
download | redot-engine-b400c69cd487f70d8164dd5550eb994253d359d6.tar.gz |
Oops! Audio engine has vanished :D
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 38 |
1 files changed, 14 insertions, 24 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f68e5ca959..f1b0af0dd2 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -109,8 +109,8 @@ #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" -#include "scene/2d/sound_player_2d.h" -#include "scene/2d/sample_player_2d.h" +//#include "scene/2d/sound_player_2d.h" +//#include "scene/2d/sample_player_2d.h" #include "scene/2d/screen_button.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/y_sort.h" @@ -139,9 +139,9 @@ #include "scene/main/timer.h" -#include "scene/audio/stream_player.h" -#include "scene/audio/event_player.h" -#include "scene/audio/sound_room_params.h" +//#include "scene/audio/stream_player.h" +//#include "scene/audio/event_player.h" +//#include "scene/audio/sound_room_params.h" #include "scene/resources/sphere_shape.h" #include "scene/resources/ray_shape.h" #include "scene/resources/box_shape.h" @@ -163,8 +163,8 @@ #include "scene/resources/polygon_path_finder.h" -#include "scene/resources/sample.h" -#include "scene/audio/sample_player.h" +//#include "scene/resources/sample.h" +//#include "scene/audio/sample_player.h" #include "scene/resources/texture.h" #include "scene/resources/sky_box.h" #include "scene/resources/material.h" @@ -176,7 +176,7 @@ #include "scene/resources/world.h" #include "scene/resources/world_2d.h" -#include "scene/resources/sample_library.h" +//#include "scene/resources/sample_library.h" #include "scene/resources/audio_stream.h" #include "scene/resources/gibberish_stream.h" #include "scene/resources/bit_mask.h" @@ -220,8 +220,8 @@ #include "scene/3d/ray_cast.h" #include "scene/3d/immediate_geometry.h" #include "scene/3d/sprite_3d.h" -#include "scene/3d/spatial_sample_player.h" -#include "scene/3d/spatial_stream_player.h" +//#include "scene/3d/spatial_sample_player.h" +//#include "scene/3d/spatial_stream_player.h" #include "scene/3d/proximity_group.h" #include "scene/3d/navigation_mesh.h" #include "scene/3d/navigation.h" @@ -231,7 +231,7 @@ #include "scene/resources/scene_format_text.h" static ResourceFormatLoaderImage *resource_loader_image=NULL; -static ResourceFormatLoaderWAV *resource_loader_wav=NULL; +//static ResourceFormatLoaderWAV *resource_loader_wav=NULL; #ifdef TOOLS_ENABLED @@ -258,8 +258,8 @@ void register_scene_types() { resource_loader_image = memnew( ResourceFormatLoaderImage ); ResourceLoader::add_resource_format_loader( resource_loader_image ); - resource_loader_wav = memnew( ResourceFormatLoaderWAV ); - ResourceLoader::add_resource_format_loader( resource_loader_wav ); + //resource_loader_wav = memnew( ResourceFormatLoaderWAV ); + //ResourceLoader::add_resource_format_loader( resource_loader_wav ); resource_loader_dynamic_font = memnew( ResourceFormatLoaderDynamicFont ); ResourceLoader::add_resource_format_loader( resource_loader_dynamic_font ); @@ -474,18 +474,12 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<SpatialSamplePlayer>(); - ClassDB::register_class<SpatialStreamPlayer>(); - ClassDB::register_class<SoundRoomParams>(); #endif ClassDB::register_class<MeshLibrary>(); AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("gui/common/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) ); - ClassDB::register_class<SamplePlayer>(); - ClassDB::register_class<StreamPlayer>(); - ClassDB::register_class<EventPlayer>(); ClassDB::register_class<CanvasItemMaterial>(); @@ -527,8 +521,6 @@ void register_scene_types() { ClassDB::register_class<TileMap>(); ClassDB::register_class<ParallaxBackground>(); ClassDB::register_class<ParallaxLayer>(); - ClassDB::register_virtual_class<SoundPlayer2D>(); - ClassDB::register_class<SamplePlayer2D>(); ClassDB::register_class<TouchScreenButton>(); ClassDB::register_class<RemoteTransform2D>(); @@ -600,8 +592,6 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<Sample>(); - ClassDB::register_class<SampleLibrary>(); ClassDB::register_virtual_class<AudioStream>(); ClassDB::register_virtual_class<AudioStreamPlayback>(); //TODO: Adapt to the new AudioStream API or drop (GH-3307) @@ -657,7 +647,7 @@ void unregister_scene_types() { clear_default_theme(); memdelete( resource_loader_image ); - memdelete( resource_loader_wav ); +// memdelete( resource_loader_wav ); memdelete( resource_loader_dynamic_font ); |