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authorRémi Verschelde <remi@verschelde.fr>2024-02-26 13:13:11 +0100
committerGitHub <noreply@github.com>2024-02-26 13:13:11 +0100
commitbb6b06c81343073f10cbbd2af515cf0dac1e6549 (patch)
tree591fac0386894290d6b161d18d70dd39233bad02 /scene/register_scene_types.cpp
parent8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff)
parentc399424db9ee39e94cd21569ee87567de10586e2 (diff)
downloadredot-engine-bb6b06c81343073f10cbbd2af515cf0dac1e6549.tar.gz
Merge pull request #50148 from aaronfranke/move-resources
Move 2D and 3D resources to their own folders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 035c6c0695..b156cd0422 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -139,6 +139,25 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
+#include "scene/resources/2d/capsule_shape_2d.h"
+#include "scene/resources/2d/circle_shape_2d.h"
+#include "scene/resources/2d/concave_polygon_shape_2d.h"
+#include "scene/resources/2d/convex_polygon_shape_2d.h"
+#include "scene/resources/2d/polygon_path_finder.h"
+#include "scene/resources/2d/rectangle_shape_2d.h"
+#include "scene/resources/2d/segment_shape_2d.h"
+#include "scene/resources/2d/separation_ray_shape_2d.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h"
+#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"
+#include "scene/resources/2d/tile_set.h"
+#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/atlas_texture.h"
@@ -148,12 +167,8 @@
#include "scene/resources/bone_map.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
-#include "scene/resources/capsule_shape_2d.h"
-#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/compositor.h"
#include "scene/resources/compressed_texture.h"
-#include "scene/resources/concave_polygon_shape_2d.h"
-#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
@@ -174,25 +189,11 @@
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
-#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
-#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
-#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/shader_include.h"
-#include "scene/resources/skeleton_modification_2d.h"
-#include "scene/resources/skeleton_modification_2d_ccdik.h"
-#include "scene/resources/skeleton_modification_2d_fabrik.h"
-#include "scene/resources/skeleton_modification_2d_jiggle.h"
-#include "scene/resources/skeleton_modification_2d_lookat.h"
-#include "scene/resources/skeleton_modification_2d_physicalbones.h"
-#include "scene/resources/skeleton_modification_2d_stackholder.h"
-#include "scene/resources/skeleton_modification_2d_twoboneik.h"
-#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
-#include "scene/resources/sky_material.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
@@ -205,14 +206,12 @@
#include "scene/resources/texture.h"
#include "scene/resources/texture_rd.h"
#include "scene/resources/theme.h"
-#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
-#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
@@ -265,20 +264,21 @@
#include "scene/3d/xr_hand_modifier_3d.h"
#include "scene/3d/xr_nodes.h"
#include "scene/animation/root_motion_view.h"
-#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/capsule_shape_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/fog_material.h"
-#include "scene/resources/height_map_shape_3d.h"
-#include "scene/resources/importer_mesh.h"
-#include "scene/resources/mesh_library.h"
-#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/separation_ray_shape_3d.h"
-#include "scene/resources/sphere_shape_3d.h"
-#include "scene/resources/world_3d.h"
-#include "scene/resources/world_boundary_shape_3d.h"
+#include "scene/resources/3d/box_shape_3d.h"
+#include "scene/resources/3d/capsule_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/cylinder_shape_3d.h"
+#include "scene/resources/3d/fog_material.h"
+#include "scene/resources/3d/height_map_shape_3d.h"
+#include "scene/resources/3d/importer_mesh.h"
+#include "scene/resources/3d/mesh_library.h"
+#include "scene/resources/3d/primitive_meshes.h"
+#include "scene/resources/3d/separation_ray_shape_3d.h"
+#include "scene/resources/3d/sky_material.h"
+#include "scene/resources/3d/sphere_shape_3d.h"
+#include "scene/resources/3d/world_3d.h"
+#include "scene/resources/3d/world_boundary_shape_3d.h"
#endif // _3D_DISABLED
static Ref<ResourceFormatSaverText> resource_saver_text;