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author | Rémi Verschelde <remi@verschelde.fr> | 2024-02-26 13:13:11 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-26 13:13:11 +0100 |
commit | bb6b06c81343073f10cbbd2af515cf0dac1e6549 (patch) | |
tree | 591fac0386894290d6b161d18d70dd39233bad02 /scene/register_scene_types.cpp | |
parent | 8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff) | |
parent | c399424db9ee39e94cd21569ee87567de10586e2 (diff) | |
download | redot-engine-bb6b06c81343073f10cbbd2af515cf0dac1e6549.tar.gz |
Merge pull request #50148 from aaronfranke/move-resources
Move 2D and 3D resources to their own folders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 035c6c0695..b156cd0422 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,25 @@ #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/resources/2d/capsule_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/polygon_path_finder.h" +#include "scene/resources/2d/rectangle_shape_2d.h" +#include "scene/resources/2d/segment_shape_2d.h" +#include "scene/resources/2d/separation_ray_shape_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h" +#include "scene/resources/2d/tile_set.h" +#include "scene/resources/2d/world_boundary_shape_2d.h" #include "scene/resources/animated_texture.h" #include "scene/resources/animation_library.h" #include "scene/resources/atlas_texture.h" @@ -148,12 +167,8 @@ #include "scene/resources/bone_map.h" #include "scene/resources/camera_attributes.h" #include "scene/resources/camera_texture.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" #include "scene/resources/compositor.h" #include "scene/resources/compressed_texture.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/curve_texture.h" #include "scene/resources/environment.h" #include "scene/resources/font.h" @@ -174,25 +189,11 @@ #include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" #include "scene/resources/placeholder_textures.h" -#include "scene/resources/polygon_path_finder.h" #include "scene/resources/portable_compressed_texture.h" -#include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" -#include "scene/resources/segment_shape_2d.h" -#include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/shader_include.h" -#include "scene/resources/skeleton_modification_2d.h" -#include "scene/resources/skeleton_modification_2d_ccdik.h" -#include "scene/resources/skeleton_modification_2d_fabrik.h" -#include "scene/resources/skeleton_modification_2d_jiggle.h" -#include "scene/resources/skeleton_modification_2d_lookat.h" -#include "scene/resources/skeleton_modification_2d_physicalbones.h" -#include "scene/resources/skeleton_modification_2d_stackholder.h" -#include "scene/resources/skeleton_modification_2d_twoboneik.h" -#include "scene/resources/skeleton_modification_stack_2d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/sky.h" -#include "scene/resources/sky_material.h" #include "scene/resources/style_box.h" #include "scene/resources/style_box_flat.h" #include "scene/resources/style_box_line.h" @@ -205,14 +206,12 @@ #include "scene/resources/texture.h" #include "scene/resources/texture_rd.h" #include "scene/resources/theme.h" -#include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" -#include "scene/resources/world_boundary_shape_2d.h" #include "scene/scene_string_names.h" #include "scene/theme/theme_db.h" @@ -265,20 +264,21 @@ #include "scene/3d/xr_hand_modifier_3d.h" #include "scene/3d/xr_nodes.h" #include "scene/animation/root_motion_view.h" -#include "scene/resources/box_shape_3d.h" -#include "scene/resources/capsule_shape_3d.h" -#include "scene/resources/concave_polygon_shape_3d.h" -#include "scene/resources/convex_polygon_shape_3d.h" -#include "scene/resources/cylinder_shape_3d.h" -#include "scene/resources/fog_material.h" -#include "scene/resources/height_map_shape_3d.h" -#include "scene/resources/importer_mesh.h" -#include "scene/resources/mesh_library.h" -#include "scene/resources/primitive_meshes.h" -#include "scene/resources/separation_ray_shape_3d.h" -#include "scene/resources/sphere_shape_3d.h" -#include "scene/resources/world_3d.h" -#include "scene/resources/world_boundary_shape_3d.h" +#include "scene/resources/3d/box_shape_3d.h" +#include "scene/resources/3d/capsule_shape_3d.h" +#include "scene/resources/3d/concave_polygon_shape_3d.h" +#include "scene/resources/3d/convex_polygon_shape_3d.h" +#include "scene/resources/3d/cylinder_shape_3d.h" +#include "scene/resources/3d/fog_material.h" +#include "scene/resources/3d/height_map_shape_3d.h" +#include "scene/resources/3d/importer_mesh.h" +#include "scene/resources/3d/mesh_library.h" +#include "scene/resources/3d/primitive_meshes.h" +#include "scene/resources/3d/separation_ray_shape_3d.h" +#include "scene/resources/3d/sky_material.h" +#include "scene/resources/3d/sphere_shape_3d.h" +#include "scene/resources/3d/world_3d.h" +#include "scene/resources/3d/world_boundary_shape_3d.h" #endif // _3D_DISABLED static Ref<ResourceFormatSaverText> resource_saver_text; |