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authorRémi Verschelde <remi@verschelde.fr>2022-07-16 16:53:34 +0200
committerGitHub <noreply@github.com>2022-07-16 16:53:34 +0200
commitc39223e0db14b58bf48aafc22497d076a4540966 (patch)
tree4934526266ca53da407e61820e4c1be802bb6f15 /scene/register_scene_types.cpp
parentae5668f81e9ed7ae9e9a13b120d89de884b718be (diff)
parent9be288edf9475d4e85b533dd4681bbccd471f6d5 (diff)
downloadredot-engine-c39223e0db14b58bf48aafc22497d076a4540966.tar.gz
Merge pull request #62623 from TokageItLab/refactor-sync-animtree
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 5c5b60df63..f462e36758 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -439,6 +439,7 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationNodeStateMachine);
GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
+ GDREGISTER_CLASS(AnimationNodeSync);
GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
GDREGISTER_CLASS(AnimationNodeOutput);
GDREGISTER_CLASS(AnimationNodeOneShot);