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| author | Juan Linietsky <reduzio@gmail.com> | 2015-02-14 12:09:52 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2015-02-14 12:10:15 -0300 |
| commit | c5f509f238576dba39ffcce74ab2066f24e67b58 (patch) | |
| tree | 888a1bc97d9fdf303a663e626599f74fb268dbff /scene/register_scene_types.cpp | |
| parent | d0ea4754057663d2caefbabe32421fd597a8a15d (diff) | |
| download | redot-engine-c5f509f238576dba39ffcce74ab2066f24e67b58.tar.gz | |
New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
Diffstat (limited to 'scene/register_scene_types.cpp')
| -rw-r--r-- | scene/register_scene_types.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9d907391ec..9600469e8a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -102,6 +102,7 @@ #include "scene/2d/screen_button.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/y_sort.h" +#include "scene/2d/navigation2d.h" #include "scene/2d/position_2d.h" #include "scene/2d/tile_map.h" @@ -575,6 +576,10 @@ void register_scene_types() { ObjectTypeDB::register_type<Path2D>(); ObjectTypeDB::register_type<PathFollow2D>(); + ObjectTypeDB::register_type<Navigation2D>(); + ObjectTypeDB::register_type<NavigationPolygon>(); + ObjectTypeDB::register_type<NavigationPolygonInstance>(); + OS::get_singleton()->yield(); //may take time to init ObjectTypeDB::register_type<PackedScene>(); |
