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author | Rémi Verschelde <remi@verschelde.fr> | 2021-01-15 16:58:26 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-15 16:58:26 +0100 |
commit | c7fb7674c8f9163a717beaa922cd7e6c8aeb77b6 (patch) | |
tree | d00814ca0500a1139dc801bdbd6b8a6094116a0b /scene/register_scene_types.cpp | |
parent | e8aab62d40fd8b8657ff3a37ca2f075f5cea642d (diff) | |
parent | c98c6eadbe00700e9a8c6257a082b131447dc4c8 (diff) | |
download | redot-engine-c7fb7674c8f9163a717beaa922cd7e6c8aeb77b6.tar.gz |
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index b809eea43b..16b75784e1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -533,6 +533,7 @@ void register_scene_types() { ClassDB::register_virtual_class<VisualShaderNodeOutput>(); ClassDB::register_virtual_class<VisualShaderNodeResizableBase>(); ClassDB::register_virtual_class<VisualShaderNodeGroupBase>(); + ClassDB::register_virtual_class<VisualShaderNodeConstant>(); ClassDB::register_class<VisualShaderNodeFloatConstant>(); ClassDB::register_class<VisualShaderNodeIntConstant>(); ClassDB::register_class<VisualShaderNodeBooleanConstant>(); |