summaryrefslogtreecommitdiffstats
path: root/scene/register_scene_types.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-01-15 16:58:26 +0100
committerGitHub <noreply@github.com>2021-01-15 16:58:26 +0100
commitc7fb7674c8f9163a717beaa922cd7e6c8aeb77b6 (patch)
treed00814ca0500a1139dc801bdbd6b8a6094116a0b /scene/register_scene_types.cpp
parente8aab62d40fd8b8657ff3a37ca2f075f5cea642d (diff)
parentc98c6eadbe00700e9a8c6257a082b131447dc4c8 (diff)
downloadredot-engine-c7fb7674c8f9163a717beaa922cd7e6c8aeb77b6.tar.gz
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b809eea43b..16b75784e1 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -533,6 +533,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
+ ClassDB::register_virtual_class<VisualShaderNodeConstant>();
ClassDB::register_class<VisualShaderNodeFloatConstant>();
ClassDB::register_class<VisualShaderNodeIntConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();