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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-02-18 14:45:23 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-06-19 18:02:05 +0300 |
commit | cb9cbf840db9634b638edd15e675f91d424a6e30 (patch) | |
tree | a7ef91b1badfcf723298397f761b9807ec1df7c6 /scene/register_scene_types.cpp | |
parent | ac2c1434203f771e38bbccd65aa1f69412898cad (diff) | |
download | redot-engine-cb9cbf840db9634b638edd15e675f91d424a6e30.tar.gz |
Added Texture2DArray support to visual shaders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 2d0e2daf41..ad8a43743a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -541,6 +541,8 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorDecompose>(); ClassDB::register_class<VisualShaderNodeTransformDecompose>(); ClassDB::register_class<VisualShaderNodeTexture>(); + ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); + ClassDB::register_class<VisualShaderNodeTexture2DArray>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); ClassDB::register_class<VisualShaderNodeFloatUniform>(); @@ -551,6 +553,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTransformUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); + ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>(); ClassDB::register_class<VisualShaderNodeCubemapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); |