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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
commitce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch)
tree5f9c387037d0142d40f7275575436483dc0a7237 /scene/register_scene_types.cpp
parentab4126f51061277e87b41c48b40e7b54942d4eca (diff)
parent45c5c89de961357a7042d9e1f063e288d7a510cf (diff)
downloadredot-engine-ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae.tar.gz
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp54
1 files changed, 33 insertions, 21 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 104aeb2b5e..5cc71d5203 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,6 +66,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
+#include "scene/gui/viewport_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
@@ -165,6 +166,7 @@
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
@@ -202,6 +204,8 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
+#include "scene/3d/reflection_probe.h"
+#include "scene/3d/gi_probe.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
@@ -235,7 +239,6 @@ static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
-static ResourceFormatLoaderShader *resource_loader_shader=NULL;
static ResourceFormatSaverText *resource_saver_text=NULL;
static ResourceFormatLoaderText *resource_loader_text=NULL;
@@ -269,8 +272,6 @@ void register_scene_types() {
resource_loader_theme = memnew( ResourceFormatLoaderTheme );
ResourceLoader::add_resource_format_loader( resource_loader_theme );
- resource_loader_shader = memnew( ResourceFormatLoaderShader );
- ResourceLoader::add_resource_format_loader( resource_loader_shader );
bool default_theme_hidpi=GLOBAL_DEF("display/use_hidpi_theme",false);
Globals::get_singleton()->set_custom_property_info("display/use_hidpi_theme",PropertyInfo(Variant::BOOL,"display/use_hidpi_theme",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
@@ -303,7 +304,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
- ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
+ ObjectTypeDB::register_type<ViewportTexture>();
ObjectTypeDB::register_type<HTTPRequest>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
@@ -393,6 +394,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
+ ObjectTypeDB::register_type<ViewportContainer>();
OS::get_singleton()->yield(); //may take time to init
@@ -401,6 +403,7 @@ void register_scene_types() {
/* REGISTER 3D */
ObjectTypeDB::register_type<Spatial>();
+ ObjectTypeDB::register_virtual_type<SpatialGizmo>();
ObjectTypeDB::register_type<Skeleton>();
ObjectTypeDB::register_type<AnimationPlayer>();
ObjectTypeDB::register_type<Tween>();
@@ -422,9 +425,12 @@ void register_scene_types() {
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
+ ObjectTypeDB::register_type<ReflectionProbe>();
+ ObjectTypeDB::register_type<GIProbe>();
+ ObjectTypeDB::register_type<GIProbeData>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
- ObjectTypeDB::register_type<Particles>();
+ //ObjectTypeDB::register_type<Particles>();
ObjectTypeDB::register_type<Position3D>();
ObjectTypeDB::register_type<Quad>();
ObjectTypeDB::register_type<NavigationMeshInstance>();
@@ -453,8 +459,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<PathFollow>();
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
- ObjectTypeDB::register_type<BakedLightInstance>();
- ObjectTypeDB::register_type<BakedLightSampler>();
+ ObjectTypeDB::register_type<BakedLight>();
+ //ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
ObjectTypeDB::register_type<RemoteTransform>();
@@ -489,7 +495,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
- ObjectTypeDB::register_type<ViewportSprite>();
+// ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();
@@ -538,21 +544,24 @@ void register_scene_types() {
/* REGISTER RESOURCES */
ObjectTypeDB::register_virtual_type<Shader>();
- ObjectTypeDB::register_virtual_type<ShaderGraph>();
+// ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<CanvasItemShader>();
- ObjectTypeDB::register_type<CanvasItemShaderGraph>();
+// ObjectTypeDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
- ObjectTypeDB::register_type<FixedMaterial>();
- ObjectTypeDB::register_type<ShaderMaterial>();
+ ObjectTypeDB::register_type<FixedSpatialMaterial>();
+ SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes);
+ FixedSpatialMaterial::init_shaders();
+// ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
- ObjectTypeDB::register_type<MaterialShaderGraph>();
- ObjectTypeDB::register_type<MaterialShader>();
+// ObjectTypeDB::register_type<MaterialShaderGraph>();
+ ObjectTypeDB::register_type<SpatialShader>();
+ ObjectTypeDB::register_type<ParticlesShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
- ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
- ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
+ ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedSpatialMaterial");
+ ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedSpatialMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
@@ -568,7 +577,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<SurfaceTool>();
ObjectTypeDB::register_type<MeshDataTool>();
- ObjectTypeDB::register_type<BakedLight>();
+ //ObjectTypeDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
@@ -577,6 +586,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
+ ObjectTypeDB::register_virtual_type<SkyBox>();
+ ObjectTypeDB::register_type<ImageSkyBox>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
@@ -590,8 +601,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<StyleBoxEmpty>();
ObjectTypeDB::register_type<StyleBoxTexture>();
- ObjectTypeDB::register_type<StyleBoxFlat>();
- ObjectTypeDB::register_type<StyleBoxImageMask>();
+ ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::add_compatibility_type("Font","BitmapFont");
@@ -657,6 +667,7 @@ void unregister_scene_types() {
memdelete( resource_loader_wav );
memdelete( resource_loader_dynamic_font );
+
#ifdef TOOLS_ENABLED
@@ -664,7 +675,6 @@ void unregister_scene_types() {
memdelete( resource_loader_theme );
- memdelete( resource_loader_shader );
if (resource_saver_text) {
memdelete(resource_saver_text);
@@ -672,5 +682,7 @@ void unregister_scene_types() {
if (resource_loader_text) {
memdelete(resource_loader_text);
}
+
+ FixedSpatialMaterial::finish_shaders();
SceneStringNames::free();
}