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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-14 23:09:53 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-10 19:58:03 +0300
commitecb5f7ea2366ab372e52b2e5e591daad77a7d7dd (patch)
treee6aea70f15070d9fdd9683da8f2ae846612a4c7e /scene/register_scene_types.cpp
parent70e21154f0416c13655ad8ce176a1b899a5e70d2 (diff)
downloadredot-engine-ecb5f7ea2366ab372e52b2e5e591daad77a7d7dd.tar.gz
Added 'fma' function to shader language
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 86ea0406e1..f40fb78056 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -562,6 +562,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
+ ClassDB::register_class<VisualShaderNodeMultiplyAdd>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();