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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-30 15:31:00 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-30 16:03:11 +0100 |
commit | f87d42f4caf1589668fb2add6e89dd5b564ba001 (patch) | |
tree | 37b11661cd1b17c6007e813f8dde1b6be1a96262 /scene/register_scene_types.cpp | |
parent | f1cb475d9b1389bed00f252603ea7b05880c83ab (diff) | |
download | redot-engine-f87d42f4caf1589668fb2add6e89dd5b564ba001.tar.gz |
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 30077aa642..bedbab6d4f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -936,10 +936,10 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init for (int i = 0; i < 20; i++) { - GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), ""); + GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), ""); } bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); |