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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-30 15:31:00 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-30 16:03:11 +0100
commitf87d42f4caf1589668fb2add6e89dd5b564ba001 (patch)
tree37b11661cd1b17c6007e813f8dde1b6be1a96262 /scene/register_scene_types.cpp
parentf1cb475d9b1389bed00f252603ea7b05880c83ab (diff)
downloadredot-engine-f87d42f4caf1589668fb2add6e89dd5b564ba001.tar.gz
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 30077aa642..bedbab6d4f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -936,10 +936,10 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
for (int i = 0; i < 20; i++) {
- GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
- GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
+ GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), "");
+ GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);