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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /scene/resources/animation.cpp | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) | |
download | redot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 1a2c8333ef..eae95d9247 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -970,7 +970,12 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { int low = 0; int high = len - 1; - int middle; + int middle = 0; + +#if DEBUG_ENABLED + if (low > high) + ERR_PRINT("low > high, this may be a bug"); +#endif const K *keys = &p_keys[0]; @@ -1289,7 +1294,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 TransformTrack *tt = static_cast<TransformTrack *>(t); - bool ok; + bool ok = false; TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok); @@ -1315,7 +1320,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant()); ValueTrack *vt = static_cast<ValueTrack *>(t); - bool ok; + bool ok = false; Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); |