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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-18 00:40:13 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-18 00:40:13 +0200 |
commit | 9e5f4795411da2d352edd92328e9e4a00f26ef8c (patch) | |
tree | a22004b232b66ea219a5c6eb9e867234d4d726bf /scene/resources/animation.cpp | |
parent | f9e4785e481725123235cd9417b6b0d9faa5085c (diff) | |
parent | 96ee320fb796aa24d3b910d10e6bbc9dff3be766 (diff) | |
download | redot-engine-9e5f4795411da2d352edd92328e9e4a00f26ef8c.tar.gz |
Merge pull request #65951 from TokageItLab/change-humanoid-thumb-definision
Changed the rest definition of SkeletonProfileHumanoid thumb to be more suitable for the game engine
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 4f16f75389..a52bfe97e7 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5561,7 +5561,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in return false; } -// Helper math fuctions for Variant. +// Helper math functions for Variant. Variant Animation::add_variant(const Variant &a, const Variant &b) { if (a.get_type() != b.get_type()) { return a; |