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authorRémi Verschelde <rverschelde@gmail.com>2022-09-18 00:40:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-18 00:40:13 +0200
commit9e5f4795411da2d352edd92328e9e4a00f26ef8c (patch)
treea22004b232b66ea219a5c6eb9e867234d4d726bf /scene/resources/animation.cpp
parentf9e4785e481725123235cd9417b6b0d9faa5085c (diff)
parent96ee320fb796aa24d3b910d10e6bbc9dff3be766 (diff)
downloadredot-engine-9e5f4795411da2d352edd92328e9e4a00f26ef8c.tar.gz
Merge pull request #65951 from TokageItLab/change-humanoid-thumb-definision
Changed the rest definition of SkeletonProfileHumanoid thumb to be more suitable for the game engine
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r--scene/resources/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 4f16f75389..a52bfe97e7 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5561,7 +5561,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
return false;
}
-// Helper math fuctions for Variant.
+// Helper math functions for Variant.
Variant Animation::add_variant(const Variant &a, const Variant &b) {
if (a.get_type() != b.get_type()) {
return a;