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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-12-20 11:46:44 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-12-20 12:45:08 +0100 |
commit | b7367ac426659e02facc7c828e57aa687cce957c (patch) | |
tree | 09fe174ea963c2745f8b268454acb5a39dab7de9 /scene/resources/animation.cpp | |
parent | 1f52782bbb417e559be9317cd56acb37b6d15a9a (diff) | |
download | redot-engine-b7367ac426659e02facc7c828e57aa687cce957c.tar.gz |
Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index a7a02361a9..f4670ca850 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -33,8 +33,6 @@ #include "core/math/geometry_3d.h" -#define ANIM_MIN_LENGTH 0.001 - bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; |