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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
commit | bdefe5399279ccc37d3f402215236a0ad9642b99 (patch) | |
tree | 35bf85a05f58b3f5d56232621205b1ea8b4ad275 /scene/resources/animation.cpp | |
parent | e58eb6a26763de8263ecc2eae93119e4817e4016 (diff) | |
parent | 413c11357d039a03a8dca440a01951a637ae936b (diff) | |
download | redot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz |
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index d7b9528248..a3bfa987c6 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -33,7 +33,6 @@ #include "core/io/marshalls.h" #include "core/math/geometry_3d.h" -#include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String prop_name = p_name; |