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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-10 13:17:37 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-10 13:17:37 +0200 |
commit | dbec337532be33135819e6df7f0074756a9f0242 (patch) | |
tree | 9f02adb7fe7fa8db586307cafdb3fcbd8f39d88a /scene/resources/animation.cpp | |
parent | 7e36223da02cb94a81a21b7d94dd73c15ad91a84 (diff) | |
parent | 1686a7a1a272021d8c3d0929c6a25923bebf889d (diff) | |
download | redot-engine-dbec337532be33135819e6df7f0074756a9f0242.tar.gz |
Merge pull request #79155 from Owl-A/bugfix-57779
Add 3.x compatibility for animation loop mode
Diffstat (limited to 'scene/resources/animation.cpp')
-rw-r--r-- | scene/resources/animation.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 7078d60de5..1ab6e714a8 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -427,6 +427,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else { return false; } +#ifndef DISABLE_DEPRECATED + } else if (prop_name == "loop" && p_value.operator bool()) { // Compatibility with Godot 3.x. + loop_mode = Animation::LoopMode::LOOP_LINEAR; + return true; +#endif // DISABLE_DEPRECATED } else { return false; } |