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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /scene/resources/baked_light.h
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
downloadredot-engine-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'scene/resources/baked_light.h')
-rw-r--r--scene/resources/baked_light.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h
index 16806d29e3..0eaa3df276 100644
--- a/scene/resources/baked_light.h
+++ b/scene/resources/baked_light.h
@@ -32,6 +32,7 @@
#include "resource.h"
#include "scene/resources/texture.h"
+#if 0
class BakedLight : public Resource {
OBJ_TYPE( BakedLight, Resource);
@@ -44,7 +45,7 @@ public:
enum Format {
- FORMAT_RGB,
+ FORMAT_RGB8,
FORMAT_HDR8,
FORMAT_HDR16
};
@@ -195,5 +196,5 @@ public:
VARIANT_ENUM_CAST(BakedLight::Format);
VARIANT_ENUM_CAST(BakedLight::Mode);
VARIANT_ENUM_CAST(BakedLight::BakeFlags);
-
+#endif
#endif // BAKED_LIGHT_H