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author | Juan Linietsky <reduzio@gmail.com> | 2020-01-09 21:40:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:14:21 +0100 |
commit | b859e699190e45cbf1fda5c32838f1d59c9b1d8e (patch) | |
tree | 59ea5e02cfdd2f361c10dad2831f384695e49de7 /scene/resources/environment.h | |
parent | de0d834a4de842f732a1dd2effa7b1324e87cbd0 (diff) | |
download | redot-engine-b859e699190e45cbf1fda5c32838f1d59c9b1d8e.tar.gz |
-Refactored post processing, re-added glow and added a mix blend mode.
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r-- | scene/resources/environment.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 69f18c3424..7926d5d284 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -77,6 +77,7 @@ public: GLOW_BLEND_MODE_SCREEN, GLOW_BLEND_MODE_SOFTLIGHT, GLOW_BLEND_MODE_REPLACE, + GLOW_BLEND_MODE_MIX, }; enum DOFBlurQuality { @@ -154,6 +155,7 @@ private: int glow_levels; float glow_intensity; float glow_strength; + float glow_mix; float glow_bloom; GlowBlendMode glow_blend_mode; float glow_hdr_bleed_threshold; @@ -333,6 +335,9 @@ public: void set_glow_strength(float p_strength); float get_glow_strength() const; + void set_glow_mix(float p_mix); + float get_glow_mix() const; + void set_glow_bloom(float p_threshold); float get_glow_bloom() const; |