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path: root/scene/resources/environment.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add optional depth fogEidolon2024-02-171-0/+24
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-0/+6
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| * Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-0/+6
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-18/+7
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* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Tweak default fog settings for better appearanceHugo Locurcio2022-08-011-4/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+0
* Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde2022-02-101-5/+5
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| * Tweak default SDFGI settings for better qualityHugo Locurcio2022-02-061-5/+5
* | Decrease the default number of SDFGI cascades to 4Hugo Locurcio2022-02-061-1/+1
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* add support for glow mapsAnsraer2022-01-201-0/+6
* Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-10/+3
* Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+21
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| * Added SSIL post processing effectclayjohn2021-11-061-0/+21
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-15/+16
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-3/+0
* Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde2021-02-101-2/+2
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| * Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-2/+2
* | Improve SDFGI indirect light feedback loopreduz2021-02-071-3/+3
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* Simplify Volumetric Fogreduz2021-02-061-5/+2
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-0/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-18/+13
* Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-3/+4
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-7/+20
* Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-20/+7
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| * Replace SAO implementation with MSSAOclayjohn2020-10-181-20/+7
* | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-181-3/+6
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| * Optimize Glow with local memoryclayjohn2020-10-181-3/+6
* | Add aerial perspective to fixed fogclayjohn2020-10-171-0/+3
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* Restored fog (non volumetric).Juan Linietsky2020-08-131-45/+21
* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+37
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-267/+177
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-0/+67
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Remove redundant void argument listsRémi Verschelde2020-05-141-1/+1
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+4
* Re-Added screen space reflection.Juan Linietsky2020-04-021-4/+0
* Move glow upscale quality to a global setting, for consistencyJuan Linietsky2020-03-301-4/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-0/+1
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-111-22/+3
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-111-13/+0
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-49/+70