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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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environment.h
Commit message (
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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Add optional depth fog
Eidolon
2024-02-17
1
-0
/
+24
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-0
/
+6
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-0
/
+6
*
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-18
/
+7
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Tweak default fog settings for better appearance
Hugo Locurcio
2022-08-01
1
-4
/
+4
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+0
*
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
1
-5
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+5
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Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
1
-5
/
+5
*
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Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-06
1
-1
/
+1
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add support for glow maps
Ansraer
2022-01-20
1
-0
/
+6
*
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-10
/
+3
*
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
/
+21
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
/
+21
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-15
/
+16
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-3
/
+0
*
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
1
-2
/
+2
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Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-2
/
+2
*
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Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-3
/
+3
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*
Simplify Volumetric Fog
reduz
2021-02-06
1
-5
/
+2
*
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-0
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-18
/
+13
*
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-3
/
+4
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-7
/
+20
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-20
/
+7
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-20
/
+7
*
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-3
/
+6
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-3
/
+6
*
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-0
/
+3
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
1
-45
/
+21
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
/
+37
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-267
/
+177
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-0
/
+67
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-4
/
+4
*
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-4
/
+0
*
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
1
-4
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-0
/
+1
*
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
1
-22
/
+3
*
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
1
-13
/
+0
*
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
1
-49
/
+70
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