| Commit message (Expand) | Author | Age | Files | Lines |
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* | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | 2020-02-11 | 1 | -0/+5 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -0/+3 |
* | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -7/+24 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+4 |
* | Scene: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Adding option to re-orient our sky | Bastiaan Olij | 2018-12-15 | 1 | -0/+7 |
* | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | 2018-11-28 | 1 | -0/+4 |
* | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | 2018-11-13 | 1 | -0/+4 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
* | Added ability for SSAO to affect AO textures too | Juan Linietsky | 2018-07-02 | 1 | -0/+4 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -3/+26 |
* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -3/+3 |
* | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -0/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -2/+2 |
* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -4/+4 |
* | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -10/+6 |
* | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+56 |
* | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -10/+10 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -22/+11 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -84/+262 |
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| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -2/+51 |
| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -7/+42 |
| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -5/+4 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+39 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+29 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -3/+4 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -0/+69 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -3/+3 |
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -1/+53 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -96/+1 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -3/+3 |
* | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+12 |
* | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -2/+1 |
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+10 |
* | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -0/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+132 |