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path: root/scene/resources/environment.h
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* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-111-0/+5
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-0/+3
* Environment sky more or less working.Juan Linietsky2020-02-111-7/+24
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+4
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+7
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-0/+4
* Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-0/+4
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-3/+26
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-3/+3
* Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-10/+6
* Fog is complete!Juan Linietsky2017-06-071-0/+56
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-10/+10
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-22/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-84/+262
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| * DOF blur, near and far fields..Juan Linietsky2016-12-101-2/+51
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-7/+42
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-5/+4
| * Support for SSAOJuan Linietsky2016-12-041-0/+39
| * Screen space reflection effectJuan Linietsky2016-11-291-0/+29
| * working reflection probes!!Juan Linietsky2016-11-191-3/+4
| * -Many many fixesJuan Linietsky2016-10-291-0/+69
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-3/+3
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+53
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-96/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-3/+3
* Misc FixesJuan Linietsky2014-06-271-1/+12
* More 3D WorkJuan Linietsky2014-06-161-2/+1
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+10
* A bit of everything:Juan Linietsky2014-05-141-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+132