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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-01-19 13:21:39 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-02-09 12:50:15 +0100 |
commit | 684752e75bdeb58727c2d9b0ff0265d7fcd47de0 (patch) | |
tree | 4fc57e9d0738021b8b31699a6339275347e38ec0 /scene/resources/immediate_mesh.cpp | |
parent | 94dbf69f5d6b7d2fd9561692df2e71557607fddc (diff) | |
download | redot-engine-684752e75bdeb58727c2d9b0ff0265d7fcd47de0.tar.gz |
Replace error checks against `size` with `is_empty`
Diffstat (limited to 'scene/resources/immediate_mesh.cpp')
-rw-r--r-- | scene/resources/immediate_mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index dde556c264..a51e28c9fe 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -147,7 +147,7 @@ void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) { void ImmediateMesh::surface_end() { ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); - ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface can't be created."); + ERR_FAIL_COND_MSG(vertices.is_empty(), "No vertices were added, surface can't be created."); uint64_t format = ARRAY_FORMAT_VERTEX | ARRAY_FLAG_FORMAT_CURRENT_VERSION; |