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path: root/scene/resources/immediate_mesh.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-151-0/+2
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| * Fix immediate mesh modifications that don't call set_meshTrevor Davenport2024-10-031-0/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Avoid singularity when generated tangents and validate that tangents are good...clayjohn2024-02-231-1/+1
* Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-091-1/+1
* Create tangent array if mesh created without tangentsclayjohn2023-11-071-3/+10
* Sanitize tangents when creating mesh surfaces to avoid triggering the compres...clayjohn2023-10-131-0/+5
* Fix incorrect vertex data size calculation in ImmediateMeshkleonc2023-10-101-1/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-8/+8
* Use range iterators in LocalVector loopskobewi2023-01-211-10/+10
* Update ImmediateMesh to use octohedral encoded normalsclayjohn2023-01-161-11/+6
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Replace Array return types with TypedArray 2kobewi2022-08-231-2/+2
* Fix more issues found by cppcheck.bruvzg2022-04-201-1/+1
* Add nodiscard to core math classes to catch c++ errors.lawnjelly2022-01-201-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-021-1/+2
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-3/+0
* Fix various typos with codespellluz paz2021-07-251-1/+1
* Import mesh colors in 8BPP.reduz2021-06-301-8/+8
* Deprecate ImmediateGeometryreduz2021-06-301-0/+416