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author | Rémi Verschelde <remi@verschelde.fr> | 2021-10-04 19:17:32 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-04 19:17:32 +0200 |
commit | d1c77d6b6218be9174656f088b9a3fb420b63950 (patch) | |
tree | 92ac24c1568ab55f2ca1c01ced4b1fa1921449ba /scene/resources/material.cpp | |
parent | adc9500e5497c7427f91d7cbf9985f74cbb3451c (diff) | |
parent | 8c949016ffd193862f4b4b4633ee091708c446d9 (diff) | |
download | redot-engine-d1c77d6b6218be9174656f088b9a3fb420b63950.tar.gz |
Merge pull request #53378 from clayjohn/hide_render_priority
Hide render_priority except when using SpatialMaterials
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 08851dbc58..66f04f0292 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -75,6 +75,9 @@ void Material::_validate_property(PropertyInfo &property) const { if (!_can_do_next_pass() && property.name == "next_pass") { property.usage = PROPERTY_USAGE_NONE; } + if (!_can_use_render_priority() && property.name == "render_priority") { + property.usage = PROPERTY_USAGE_NONE; + } } void Material::inspect_native_shader_code() { @@ -280,6 +283,10 @@ bool ShaderMaterial::_can_do_next_pass() const { return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } +bool ShaderMaterial::_can_use_render_priority() const { + return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; +} + Shader::Mode ShaderMaterial::get_shader_mode() const { if (shader.is_valid()) { return shader->get_mode(); |