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author | bmolyneaux <bmolynea@gmail.com> | 2022-12-15 17:01:17 -0800 |
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committer | bmolyneaux <bmolynea@gmail.com> | 2022-12-15 17:01:17 -0800 |
commit | 1e3a861e1a25baa71f1610aeab6ca0fe69d0c509 (patch) | |
tree | 1d63a7ede1c915c2312ff3dbcccda40ded42fb4d /scene/resources/multimesh.cpp | |
parent | f18f2740da9cce7383c2aa41fe8d081d56c8b6cf (diff) | |
download | redot-engine-1e3a861e1a25baa71f1610aeab6ca0fe69d0c509.tar.gz |
Queue redraw when MultiMesh instance transform changes
Fixes: #66849
This is a 4.0 version of #54899.
Diffstat (limited to 'scene/resources/multimesh.cpp')
-rw-r--r-- | scene/resources/multimesh.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index ff4a7a4560..8afb0563b2 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -242,6 +242,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_tran void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); + emit_changed(); } Transform3D MultiMesh::get_instance_transform(int p_instance) const { |