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path: root/scene/resources/multimesh.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-181-0/+28
* Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+13
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Queue redraw when MultiMesh instance transform changesbmolyneaux2022-12-151-0/+1
* Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov2022-08-081-4/+4
* Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-6/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-4/+4
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde2021-02-101-5/+0
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| * Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-5/+0
* | Make Servers truly Thread Safereduz2021-02-101-1/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-14/+27
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-34/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-18/+18
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-35/+35
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-3/+5
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-46/+49
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-4/+4
* Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMeshBastiaan Olij2019-04-261-0/+62
* Fix typo count_count to countqarmin2019-04-231-1/+1
* Expose visible instance count to multimeshJuan Linietsky2019-04-221-0/+14
* added ability to set instance_transform_2d in multimeshclayjohn2019-02-081-0/+13
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes to multimesh, added custom data and checks to avoid reconfiguring if in...Juan Linietsky2018-09-051-14/+74
* Bind many more properties to scriptsBojidar Marinov2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-5/+6
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-107/+76
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-20/+20
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
* Type renames:Juan Linietsky2017-01-111-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-13/+13
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-20/+20
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-30/+33
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| * Instancing is working! (hooray)Juan Linietsky2016-11-221-39/+4
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+40
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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