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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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multimesh.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-0
/
+28
*
Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
/
+13
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Queue redraw when MultiMesh instance transform changes
bmolyneaux
2022-12-15
1
-0
/
+1
*
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-08
1
-4
/
+4
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-6
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-4
/
+4
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
1
-5
/
+0
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*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-5
/
+0
*
|
Make Servers truly Thread Safe
reduz
2021-02-10
1
-1
/
+1
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-14
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-34
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-18
/
+18
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-35
/
+35
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-3
/
+5
*
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
1
-46
/
+49
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-4
/
+4
*
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
Bastiaan Olij
2019-04-26
1
-0
/
+62
*
Fix typo count_count to count
qarmin
2019-04-23
1
-1
/
+1
*
Expose visible instance count to multimesh
Juan Linietsky
2019-04-22
1
-0
/
+14
*
added ability to set instance_transform_2d in multimesh
clayjohn
2019-02-08
1
-0
/
+13
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes to multimesh, added custom data and checks to avoid reconfiguring if in...
Juan Linietsky
2018-09-05
1
-14
/
+74
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-5
/
+6
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-107
/
+76
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-20
/
+20
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Type renames:
Juan Linietsky
2017-01-11
1
-3
/
+3
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-13
/
+13
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-20
/
+20
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-30
/
+33
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*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-39
/
+4
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-2
/
+40
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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