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author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /scene/resources/multimesh.cpp | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) | |
download | redot-engine-de3f6699a5192153e9882a62b58b9ca6cd82ee2d.tar.gz |
Rename Transform to Transform3D in core
Diffstat (limited to 'scene/resources/multimesh.cpp')
-rw-r--r-- | scene/resources/multimesh.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 4991887eb3..dea5c4e7d3 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { const Vector3 *r = xforms.ptr(); for (int i = 0; i < len / 4; i++) { - Transform t; + Transform3D t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; @@ -75,7 +75,7 @@ Vector<Vector3> MultiMesh::_get_transform_array() const { Vector3 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { - Transform t = get_instance_transform(i); + Transform3D t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; @@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } -void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { +void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } @@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); } -Transform MultiMesh::get_instance_transform(int p_instance) const { +Transform3D MultiMesh::get_instance_transform(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } |