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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:35:12 +0200 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:58:14 +0200 |
commit | 9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch) | |
tree | 805b828de2c1b899392245dbf77d45c4450664c8 /scene/resources/multimesh.cpp | |
parent | c1c17b04bd5090503416cef24b4da9209d5cf563 (diff) | |
download | redot-engine-9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5.tar.gz |
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
Diffstat (limited to 'scene/resources/multimesh.cpp')
-rw-r--r-- | scene/resources/multimesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index b2564fd798..4d0a14e3aa 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -211,8 +211,8 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); BIND_ENUM_CONSTANT(TRANSFORM_2D); BIND_ENUM_CONSTANT(TRANSFORM_3D); |