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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-12 00:35:12 +0200
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-12 00:58:14 +0200
commit9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch)
tree805b828de2c1b899392245dbf77d45c4450664c8 /scene/resources/multimesh.cpp
parentc1c17b04bd5090503416cef24b4da9209d5cf563 (diff)
downloadredot-engine-9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5.tar.gz
Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
Diffstat (limited to 'scene/resources/multimesh.cpp')
-rw-r--r--scene/resources/multimesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index b2564fd798..4d0a14e3aa 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -211,8 +211,8 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
BIND_ENUM_CONSTANT(TRANSFORM_2D);
BIND_ENUM_CONSTANT(TRANSFORM_3D);