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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/resources/multimesh.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/resources/multimesh.h')
-rw-r--r-- | scene/resources/multimesh.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h new file mode 100644 index 0000000000..09bb7cb61f --- /dev/null +++ b/scene/resources/multimesh.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* multimesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef MULTIMESH_H +#define MULTIMESH_H + +#include "scene/resources/mesh.h" + + +class MultiMesh : public Resource { + + OBJ_TYPE( MultiMesh, Resource ); + RES_BASE_EXTENSION("mmsh"); + + AABB aabb; + Ref<Mesh> mesh; + RID multimesh; +protected: + + static void _bind_methods(); + + void _set_transform_array(const DVector<Vector3>& p_array); + DVector<Vector3> _get_transform_array() const; + + void _set_color_array(const DVector<Color>& p_array); + DVector<Color> _get_color_array() const; + +public: + + void set_mesh(const Ref<Mesh>& p_mesh); + Ref<Mesh> get_mesh() const; + + void set_instance_count(int p_count); + int get_instance_count() const; + + void set_instance_transform(int p_instance, const Transform& p_transform); + Transform get_instance_transform(int p_instance) const; + + void set_instance_color(int p_instance, const Color& p_color); + Color get_instance_color(int p_instance) const; + + void set_aabb(const AABB& p_aabb); + virtual AABB get_aabb() const; + + void generate_aabb(); + + virtual RID get_rid() const; + + MultiMesh(); + ~MultiMesh(); + +}; + +#endif // MULTI_MESH_H |