| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Fixed Timestep Interpolation: MultiMesh | Ricardo Buring | 2024-08-18 | 1 | -0/+16 |
* | Support custom AABB within MultiMesh resources | Arman Elgudzhyan | 2024-02-15 | 1 | -0/+4 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
* | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -5/+5 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -1/+1 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -3/+3 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -10/+10 |
* | Remove more deprecated methods and code | Rémi Verschelde | 2020-02-13 | 1 | -1/+1 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -22/+11 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh | Bastiaan Olij | 2019-04-26 | 1 | -0/+5 |
* | Expose visible instance count to multimesh | Juan Linietsky | 2019-04-22 | 1 | -0/+4 |
* | added ability to set instance_transform_2d in multimesh | clayjohn | 2019-02-08 | 1 | -0/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Fixes to multimesh, added custom data and checks to avoid reconfiguring if in... | Juan Linietsky | 2018-09-05 | 1 | -0/+18 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -14/+10 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -4/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -5/+27 |
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| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -5/+0 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+28 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+79 |