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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/resources/multimesh.h
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/resources/multimesh.h')
-rw-r--r--scene/resources/multimesh.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ab2ef59214..3ba109a087 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -59,11 +59,11 @@ protected:
static void _bind_methods();
- void _set_transform_array(const DVector<Vector3>& p_array);
- DVector<Vector3> _get_transform_array() const;
+ void _set_transform_array(const PoolVector<Vector3>& p_array);
+ PoolVector<Vector3> _get_transform_array() const;
- void _set_color_array(const DVector<Color>& p_array);
- DVector<Color> _get_color_array() const;
+ void _set_color_array(const PoolVector<Color>& p_array);
+ PoolVector<Color> _get_color_array() const;
public: