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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:25:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:26:38 -0300 |
commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/resources/multimesh.h | |
parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
download | redot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/resources/multimesh.h')
-rw-r--r-- | scene/resources/multimesh.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ab2ef59214..3ba109a087 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -59,11 +59,11 @@ protected: static void _bind_methods(); - void _set_transform_array(const DVector<Vector3>& p_array); - DVector<Vector3> _get_transform_array() const; + void _set_transform_array(const PoolVector<Vector3>& p_array); + PoolVector<Vector3> _get_transform_array() const; - void _set_color_array(const DVector<Color>& p_array); - DVector<Color> _get_color_array() const; + void _set_color_array(const PoolVector<Color>& p_array); + PoolVector<Color> _get_color_array() const; public: |