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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /scene/resources/multimesh.h | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) | |
download | redot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'scene/resources/multimesh.h')
-rw-r--r-- | scene/resources/multimesh.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 8ca30a5b88..c1e52bc981 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -32,7 +32,7 @@ #define MULTIMESH_H #include "scene/resources/mesh.h" -#include "servers/visual_server.h" +#include "servers/rendering_server.h" class MultiMesh : public Resource { @@ -41,8 +41,8 @@ class MultiMesh : public Resource { public: enum TransformFormat { - TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D, - TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D + TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D, + TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D }; private: |