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author | Juan Linietsky <juan@okamstudio.com> | 2015-01-20 20:25:19 -0300 |
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committer | Juan Linietsky <juan@okamstudio.com> | 2015-01-20 20:36:25 -0300 |
commit | 11c1756257368f3cd41702016c3303c0d22e3b59 (patch) | |
tree | 65a18926a726df7e550e964f8e0169a6fe8268ba /scene/resources/shader_graph.h | |
parent | 79af8057107214a385505d3b130c42d8e4a7a875 (diff) | |
download | redot-engine-11c1756257368f3cd41702016c3303c0d22e3b59.tar.gz |
Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r-- | scene/resources/shader_graph.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index ff2ca68335..5c34bedadd 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -406,7 +406,6 @@ VARIANT_ENUM_CAST( ShaderGraph::GraphError ); class MaterialShaderGraph : public ShaderGraph { OBJ_TYPE( MaterialShaderGraph, ShaderGraph ); - RES_BASE_EXTENSION("sgp"); public: @@ -416,4 +415,17 @@ public: } }; +class CanvasItemShaderGraph : public ShaderGraph { + + OBJ_TYPE( CanvasItemShaderGraph, ShaderGraph ); + +public: + + + CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) { + + } +}; + + #endif // SHADER_GRAPH_H |