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authorletheed <letheed@outlook.com>2017-09-10 15:37:49 +0200
committerletheed <letheed@outlook.com>2017-09-20 13:11:10 +0200
commit5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch)
treea8811a50265edd940b00e12b9bd522e3e9b4694e /scene/resources/shader_graph.h
parentecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff)
downloadredot-engine-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r--scene/resources/shader_graph.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 9a74b6c53a..5d9dd7054f 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -195,8 +195,8 @@ public:
void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
void node_remove(ShaderType p_which,int p_id);
- void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos);
- Point2 node_get_pos(ShaderType p_which,int p_id) const;
+ void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos);
+ Point2 node_get_position(ShaderType p_which,int p_id) const;
void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
NodeType node_get_type(ShaderType p_which,int p_id) const;