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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/shader_graph.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r--scene/resources/shader_graph.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index f4e24dbe78..190d76fce6 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -29,7 +29,6 @@
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
-
#if 0
#include "map.h"
#include "scene/resources/shader.h"