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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-18 09:51:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-18 09:51:11 -0300 |
commit | 6f3c09047ecea651a219c36dd9fa9f96b5f06be4 (patch) | |
tree | ceca1f8e62a253addd66cc7388bbbbc591913e30 /scene/resources/shader_graph.h | |
parent | 91faf8e21810c8995e4f6e3b6ba47a6482ab877e (diff) | |
download | redot-engine-6f3c09047ecea651a219c36dd9fa9f96b5f06be4.tar.gz |
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r-- | scene/resources/shader_graph.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 55d09b4c38..88818f5615 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -66,12 +66,15 @@ public: NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) NODE_VEC_INTERP, // vec3 interpolation (with optional curve) - NODE_SCALAR_INPUT, // scalar uniform (assignable in material) + NODE_COLOR_RAMP, //take scalar, output vec3 + NODE_CURVE_MAP, //take scalar, otput scalar + NODE_SCALAR_INPUT, // scalar uniform (assignable in material) NODE_VEC_INPUT, // vec3 uniform (assignable in material) NODE_RGB_INPUT, // color uniform (assignable in material) NODE_XFORM_INPUT, // mat4 uniform (assignable in material) NODE_TEXTURE_INPUT, // texture input (assignable in material) NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) + NODE_DEFAULT_TEXTURE, NODE_OUTPUT, // output (shader type dependent) NODE_COMMENT, // comment NODE_TYPE_MAX |