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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 21:07:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 22:13:45 +0200 |
commit | 7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch) | |
tree | 8804d0dd24cc126087462edfbbbf73ed61b56b0e /scene/resources/shader_graph.h | |
parent | 37da8155a4500a9386027b4d791a86186bc7ab4a (diff) | |
download | redot-engine-7ad14e7a3e6f87ddc450f7e34621eb5200808451.tar.gz |
Dead code tells no tales
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r-- | scene/resources/shader_graph.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index bb82ff167f..9a74b6c53a 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -30,6 +30,7 @@ #ifndef SHADER_GRAPH_H #define SHADER_GRAPH_H +// FIXME: Needs to be ported to the new 3.0 shader API #if 0 #include "map.h" #include "scene/resources/shader.h" |