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author | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-10 13:35:00 -0700 |
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committer | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-11 03:42:36 -0700 |
commit | 29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (patch) | |
tree | f586aa54f6b146b22235d790112ae021ca7ecdd6 /scene/resources/shape.cpp | |
parent | 781e4f8673857b2b318e919ecb780bfad972a5a6 (diff) | |
download | redot-engine-29690f6aec8f31b0e61fb31aff32c16df98ad8c2.tar.gz |
Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
Diffstat (limited to 'scene/resources/shape.cpp')
-rw-r--r-- | scene/resources/shape.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 6ba46f066c..3500fdb4bc 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -37,7 +37,7 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) { - Vector<Vector3> toadd = _gen_debug_mesh_lines(); + Vector<Vector3> toadd = get_debug_mesh_lines(); if (toadd.size()) { @@ -64,7 +64,7 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) return debug_mesh_cache; - Vector<Vector3> lines = _gen_debug_mesh_lines(); + Vector<Vector3> lines = get_debug_mesh_lines(); debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); |