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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-10 13:35:00 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-11 03:42:36 -0700
commit29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (patch)
treef586aa54f6b146b22235d790112ae021ca7ecdd6 /scene/resources/shape.cpp
parent781e4f8673857b2b318e919ecb780bfad972a5a6 (diff)
downloadredot-engine-29690f6aec8f31b0e61fb31aff32c16df98ad8c2.tar.gz
Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
Diffstat (limited to 'scene/resources/shape.cpp')
-rw-r--r--scene/resources/shape.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 6ba46f066c..3500fdb4bc 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -37,7 +37,7 @@
void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {
- Vector<Vector3> toadd = _gen_debug_mesh_lines();
+ Vector<Vector3> toadd = get_debug_mesh_lines();
if (toadd.size()) {
@@ -64,7 +64,7 @@ Ref<ArrayMesh> Shape::get_debug_mesh() {
if (debug_mesh_cache.is_valid())
return debug_mesh_cache;
- Vector<Vector3> lines = _gen_debug_mesh_lines();
+ Vector<Vector3> lines = get_debug_mesh_lines();
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));