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path: root/scene/resources/shape.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-127/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixes concaveshape not selecting in viewportEmmanuel Barroga2019-10-111-2/+2
* Fix collider debug shape didn't changes with collider size changesyakun.zhang2019-04-111-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Lower minimum margin for collision shapesBastiaan Olij2018-11-081-1/+1
* Improved trimesh stabilityAndrea Catania2018-10-051-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Expose bullet shape margin to UI.Tristan Porteries2018-08-161-2/+21
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-24/+15
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-4/+4
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+59
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+51