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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-03 11:43:00 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-03 11:43:00 +0200 |
commit | 56330801475dd96cc681ba504274b7072d1bf7ce (patch) | |
tree | 955d565448b9f25aa50477ad60032a93c5dde397 /scene/resources/sprite_frames.cpp | |
parent | 667778cf4de35d5e1f00f59eef804928cf4b639c (diff) | |
parent | 57bc1d75746e4e59961b963460024a40bc03ffa8 (diff) | |
download | redot-engine-56330801475dd96cc681ba504274b7072d1bf7ce.tar.gz |
Merge pull request #93624 from EAinsley/complete#3942
Add duplicate animation for SpriteFrames
Diffstat (limited to 'scene/resources/sprite_frames.cpp')
-rw-r--r-- | scene/resources/sprite_frames.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 6e43ea9b17..dac0ceaa78 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -106,6 +106,12 @@ bool SpriteFrames::has_animation(const StringName &p_anim) const { return animations.has(p_anim); } +void SpriteFrames::duplicate_animation(const StringName &p_from, const StringName &p_to) { + ERR_FAIL_COND_MSG(!animations.has(p_from), vformat("SpriteFrames doesn't have animation '%s'.", p_from)); + ERR_FAIL_COND_MSG(animations.has(p_to), vformat("Animation '%s' already exists.", p_to)); + animations[p_to] = animations[p_from]; +} + void SpriteFrames::remove_animation(const StringName &p_anim) { animations.erase(p_anim); } @@ -246,6 +252,7 @@ void SpriteFrames::get_argument_options(const StringName &p_function, int p_idx, void SpriteFrames::_bind_methods() { ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation); ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation); + ClassDB::bind_method(D_METHOD("duplicate_animation", "anim_from", "anim_to"), &SpriteFrames::duplicate_animation); ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); |