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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-24 14:21:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-24 14:21:06 +0200 |
commit | 96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch) | |
tree | 83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/resources/sprite_frames.cpp | |
parent | 9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff) | |
parent | 4e6efd1b07f1c6d53d226977ddc729333b74306a (diff) | |
download | redot-engine-96d7bc62af25b85b8b9cc091eeea1e7a784ba624.tar.gz |
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/resources/sprite_frames.cpp')
-rw-r--r-- | scene/resources/sprite_frames.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index df80084c5c..5fdabb6f0f 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -100,8 +100,8 @@ Vector<String> SpriteFrames::_get_animation_list() const { Vector<String> ret; List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - ret.push_back(E->get()); + for (StringName &E : al) { + ret.push_back(E); } return ret; |