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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/resources/surface_tool.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/resources/surface_tool.h')
-rw-r--r-- | scene/resources/surface_tool.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h new file mode 100644 index 0000000000..8f0fcaa01a --- /dev/null +++ b/scene/resources/surface_tool.h @@ -0,0 +1,120 @@ +/*************************************************************************/ +/* surface_tool.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SURFACE_TOOL_H +#define SURFACE_TOOL_H + +#include "scene/resources/mesh.h" + + + +class SurfaceTool : public Reference { + + OBJ_TYPE(SurfaceTool, Reference ); +public: + struct Vertex { + + Vector3 vertex; + Color color; + Vector3 normal; // normal, binormal, tangent + Vector3 binormal; + Vector3 tangent; + Vector2 uv; + Vector2 uv2; + Vector<int> bones; + Vector<float> weights; + + Vertex() { } + }; + + +private: + bool compare(const Vertex& p_a,const Vertex& p_b) const; + + bool begun; + bool first; + Mesh::PrimitiveType primitive; + int format; + Ref<Material> material; + //arrays + List< Vertex > vertex_array; + List< int > index_array; + + //memory + Color last_color; + Vector3 last_normal; + Vector2 last_uv; + Vector2 last_uv2; + Vector<int> last_bones; + Vector<float> last_weights; + Plane last_tangent; + + void _create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index,int &lformat); + +protected: + + static void _bind_methods(); + +public: + + void begin(Mesh::PrimitiveType p_primitive); + + void add_vertex( const Vector3& p_vertex); + void add_color( Color p_color ); + void add_normal( const Vector3& p_normal); + void add_tangent( const Plane& p_tangent ); + void add_uv( const Vector2& p_uv); + void add_uv2( const Vector2& p_uv); + void add_bones( const Vector<int>& p_indices); + void add_weights( const Vector<float>& p_weights); + + void add_index( int p_index); + + void index(); + void deindex(); + void generate_flat_normals(); + void generate_smooth_normals(); + void generate_tangents(); + + void add_to_format(int p_flags) { format|=p_flags; } + + void set_material(const Ref<Material>& p_material); + + void clear(); + + List< Vertex > &get_vertex_array() { return vertex_array; } + + void create_from(const Ref<Mesh>& p_existing, int p_surface); + void append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform); + Ref<Mesh> commit(const Ref<Mesh>& p_existing=Ref<Mesh>()); + + SurfaceTool(); +}; + + +#endif |