summaryrefslogtreecommitdiffstats
path: root/scene/resources/surface_tool.h
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/resources/surface_tool.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/resources/surface_tool.h')
-rw-r--r--scene/resources/surface_tool.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
new file mode 100644
index 0000000000..8f0fcaa01a
--- /dev/null
+++ b/scene/resources/surface_tool.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* surface_tool.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SURFACE_TOOL_H
+#define SURFACE_TOOL_H
+
+#include "scene/resources/mesh.h"
+
+
+
+class SurfaceTool : public Reference {
+
+ OBJ_TYPE(SurfaceTool, Reference );
+public:
+ struct Vertex {
+
+ Vector3 vertex;
+ Color color;
+ Vector3 normal; // normal, binormal, tangent
+ Vector3 binormal;
+ Vector3 tangent;
+ Vector2 uv;
+ Vector2 uv2;
+ Vector<int> bones;
+ Vector<float> weights;
+
+ Vertex() { }
+ };
+
+
+private:
+ bool compare(const Vertex& p_a,const Vertex& p_b) const;
+
+ bool begun;
+ bool first;
+ Mesh::PrimitiveType primitive;
+ int format;
+ Ref<Material> material;
+ //arrays
+ List< Vertex > vertex_array;
+ List< int > index_array;
+
+ //memory
+ Color last_color;
+ Vector3 last_normal;
+ Vector2 last_uv;
+ Vector2 last_uv2;
+ Vector<int> last_bones;
+ Vector<float> last_weights;
+ Plane last_tangent;
+
+ void _create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index,int &lformat);
+
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ void begin(Mesh::PrimitiveType p_primitive);
+
+ void add_vertex( const Vector3& p_vertex);
+ void add_color( Color p_color );
+ void add_normal( const Vector3& p_normal);
+ void add_tangent( const Plane& p_tangent );
+ void add_uv( const Vector2& p_uv);
+ void add_uv2( const Vector2& p_uv);
+ void add_bones( const Vector<int>& p_indices);
+ void add_weights( const Vector<float>& p_weights);
+
+ void add_index( int p_index);
+
+ void index();
+ void deindex();
+ void generate_flat_normals();
+ void generate_smooth_normals();
+ void generate_tangents();
+
+ void add_to_format(int p_flags) { format|=p_flags; }
+
+ void set_material(const Ref<Material>& p_material);
+
+ void clear();
+
+ List< Vertex > &get_vertex_array() { return vertex_array; }
+
+ void create_from(const Ref<Mesh>& p_existing, int p_surface);
+ void append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform);
+ Ref<Mesh> commit(const Ref<Mesh>& p_existing=Ref<Mesh>());
+
+ SurfaceTool();
+};
+
+
+#endif