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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-05-08 12:20:00 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-05-08 12:20:00 +0200 |
commit | e70777260dffd96a704c54876f9ff543f0f45eac (patch) | |
tree | 40e14d73929e34d2a1ed488498f5688073a9d2e2 /scene/resources/visual_shader.cpp | |
parent | b639076e04d2eee2946103d9d4472995bd21724f (diff) | |
parent | 998b48f722eee84fb375572efd00af60d0baee02 (diff) | |
download | redot-engine-e70777260dffd96a704c54876f9ff543f0f45eac.tar.gz |
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 42e4a0fa3d..a361b7584a 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -611,6 +611,36 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) { is_initialized = p_enabled; } +String VisualShaderNodeCustom::_get_name() const { + String ret; + GDVIRTUAL_CALL(_get_name, ret); + return ret; +} + +String VisualShaderNodeCustom::_get_description() const { + String ret; + GDVIRTUAL_CALL(_get_description, ret); + return ret; +} + +String VisualShaderNodeCustom::_get_category() const { + String ret; + GDVIRTUAL_CALL(_get_category, ret); + return ret; +} + +VisualShaderNodeCustom::PortType VisualShaderNodeCustom::_get_return_icon_type() const { + PortType ret = PORT_TYPE_SCALAR; + GDVIRTUAL_CALL(_get_return_icon_type, ret); + return ret; +} + +bool VisualShaderNodeCustom::_is_highend() const { + bool ret = false; + GDVIRTUAL_CALL(_is_highend, ret); + return ret; +} + void VisualShaderNodeCustom::_bind_methods() { GDVIRTUAL_BIND(_get_name); GDVIRTUAL_BIND(_get_description); |