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authorQbieShay <cislaghi.ilaria@gmail.com>2022-08-06 15:14:40 +0200
committerQbieShay <cislaghi.ilaria@gmail.com>2022-08-12 19:39:56 +0200
commitecbeb8de1b2c6c68f5482be873820361148e829c (patch)
treec3433bb5199d5ac9eccf81a133c8753d6d7106b4 /scene/resources/visual_shader.cpp
parent557953d8444dfe4abf4fa2fce0d6c49d45bc2280 (diff)
downloadredot-engine-ecbeb8de1b2c6c68f5482be873820361148e829c.tar.gz
Improve visual shader defaults for quality of life
- multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index a67716d52b..fa24a95115 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1698,13 +1698,13 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
- inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))";
+ inputs[i] = src_var + ".x";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
- inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
+ inputs[i] = src_var + ".x";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))";
+ inputs[i] = src_var + ".x";
} break;
default:
break;