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authorRémi Verschelde <rverschelde@gmail.com>2019-06-27 01:05:18 +0200
committerGitHub <noreply@github.com>2019-06-27 01:05:18 +0200
commiteaaff9da3178fa515a0f051fda932c1dd04d53db (patch)
tree56173535c376e0324f89baccf4bc14b2580ead23 /scene/resources/visual_shader_nodes.h
parentd8c96461183f0dc3208c3d624674fa4544212ea5 (diff)
parent4e5310cc60dc17e5ef09e57115ca8236544679e4 (diff)
downloadredot-engine-eaaff9da3178fa515a0f051fda932c1dd04d53db.tar.gz
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index df753276e4..ef64b50711 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -699,7 +699,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const;
@@ -740,7 +740,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const;
@@ -895,7 +895,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const;
@@ -935,7 +935,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const;