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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
| commit | f795e458680ce5d7879e5556f8606aa96a6832a8 (patch) | |
| tree | 4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader_nodes.h | |
| parent | d65d379d22ee24593843d28800eec1fd446d1dd3 (diff) | |
| parent | f248420a2b721bc3d54e3335c3d5888caad0d113 (diff) | |
| download | redot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz | |
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
| -rw-r--r-- | scene/resources/visual_shader_nodes.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 97d8df3c0b..67e2c4633d 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -241,7 +241,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -418,7 +417,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; @@ -537,7 +535,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -633,7 +630,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -2196,8 +2192,6 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - bool is_output_port_expandable(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
