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authorRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
commitf795e458680ce5d7879e5556f8606aa96a6832a8 (patch)
tree4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader_nodes.h
parentd65d379d22ee24593843d28800eec1fd446d1dd3 (diff)
parentf248420a2b721bc3d54e3335c3d5888caad0d113 (diff)
downloadredot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 97d8df3c0b..67e2c4633d 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -241,7 +241,6 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -418,7 +417,6 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_output_port_expandable(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
@@ -537,7 +535,6 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -633,7 +630,6 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_output_port_expandable(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@@ -2196,8 +2192,6 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- bool is_output_port_expandable(int p_port) const override;
-
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;