diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-15 12:56:57 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-15 12:56:57 +0200 |
commit | dc4b6165962536b53c4c1471fcf0be43c70e2335 (patch) | |
tree | e1b4b31cf0422121c9d140b3f8e37a0856bedfe6 /scene/resources/visual_shader_particle_nodes.cpp | |
parent | 2942951a29ba22fe44ea7474ae25ca0f2c2d7c13 (diff) | |
parent | 072f6feabac70a6c4ed1a16f4e983bf31ad62d50 (diff) | |
download | redot-engine-dc4b6165962536b53c4c1471fcf0be43c70e2335.tar.gz |
Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index ab7354f6e7..f125b05a26 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -460,9 +460,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -481,9 +481,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -502,9 +502,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); } for (int i = 0; i < p_array.size(); i++) { |