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authorRémi Verschelde <rverschelde@gmail.com>2024-05-07 09:04:44 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-07 09:04:44 +0200
commite63252b4219680d109bfa41c24f483e97b37f40e (patch)
tree8b8af6d7efcab9b2692d45dec65449fd83d2c8b9 /scene/resources/visual_shader_particle_nodes.cpp
parent570220ba9b127325f1a5aa7bb17d5c6f76ccf62c (diff)
parent955d5affa857ec1f358c56da8fb1ff4ab6590704 (diff)
downloadredot-engine-e63252b4219680d109bfa41c24f483e97b37f40e.tar.gz
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 5ff1f79a22..cc88876232 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1641,11 +1641,11 @@ String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualSh
String flags_str;
- for (int i = 0; i < flags_arr.size(); i++) {
- if (i > 0) {
+ for (List<String>::ConstIterator itr = flags_arr.begin(); itr != flags_arr.end(); ++itr) {
+ if (itr != flags_arr.begin()) {
flags_str += "|";
}
- flags_str += flags_arr[i];
+ flags_str += *itr;
}
if (flags_str.is_empty()) {